package game.referenceValues;

import game.mechanics.Damage;

public class Magic {

	private String name;
	private int circle;	
	private String school;
	private String description;
	private Damage damage;
	
	public String getName() {
		return name;
	}
	public int getCircle() {
		return circle;
	}
	public String getSchool() {
		return school;
	}
	public String getDescription() {
		return description;
	}
	public Damage getDamage() {
		return damage;
	}
	
	
	
}
